Raid Bosses
Spawn windows, party comps, and the tactics behind dropping Antharas.
Once your gear stops mattering for grinding, it starts mattering for raids. Raid Bosses drop the items you can’t craft, can’t buy from NPCs, and won’t find in dungeons — Hero-tier rings, top-grade earrings, weapon recipes that turn a fortune on the market. They’re also the reason your clan voice chat suddenly has 40 people in it.
| Queen Ant | Lv 80 — Ant Nest |
| Core | Lv 80 — Catacomb of the Branded |
| Orfen | Lv 80 — Sea of Spores |
| Zaken | Lv 80 — Devil’s Isle (Instance) |
These classic world bosses are retuned to level 80 for balanced end-game fights. Expect organized parties, clean support lines, and competition around every spawn window.
The big four. Most epic encounters are balanced around level 80, with Valakas kept at level 83 as the final dragon fight. Bring a war room on Discord, prepared supports, and a clan leader who doesn’t panic.
- Baium — Tower of Insolence (Lv 80)
- Antharas — Antharas’ Lair (Lv 80)
- Valakas — Fire Dragon’s Cave (Lv 83)
- Frintezza — Imperial Tomb (Lv 80, Instance)

World raids respawn in a randomised window to stop a single clan from monopolising them. Epic bosses run on fixed timers: 24h for Zaken & Frintezza, 7–11 days for Antharas and Valakas. Use .raidinfo in chat for the current live timer — it’s the most-typed command on the server during raid week.
- Always bring a dedicated tank line and at least two healers. One healer dies. Always.
- Resist gear matters — fire resists for Valakas, water for Frintezza, etc.
- Stagger debuff applications so the boss doesn’t stack resist on the first cast.
- Assign one looter in advance. Free-for-all looting is how friendships end.


