Beginner
Leveling Routes
The fastest path from 1 to 80 — solo and party zones, by tier.
Leveling starts fast, but the curve is still rooted in Interlude — meaning levels 1–40 fly by early, 40–60 asks for steadier sessions, and 60–76 is where planning your zones starts to matter. The routes below are the ones that consistently out-perform the alternatives.
Don’t skip your profession quests. Skipping the level-19 race quest costs you a week of buff slots later.
Stick to your starting village. Each race has its own loop:

- Elven / Dark Elven Ruins — Elves & Dark Elves
- Ruins of Agony / Talking Island — Humans
- Orc Barracks — Orcs
- Mithril Mines area — Dwarves
First class transfer in the bag. Now you have real skills.
- Execution Grounds — undeads, good drop rates, easy to share.
- Wastelands — open ground, archers and nukers thrive.
- Cruma Tower Floor 1 — at level 35+, start running it with a party.
Second transfer unlocks serious damage and serious zones.
- Cruma Tower F2–F3 — still the gold standard for party XP/hr.
- Antharas’ Lair (outer) — dense, high-spoil, no instance lockout.
- Catacombs & Necropolis — Ancient Adena drops you’ll cash in later.
The longest stretch. Every level matters because you’re lining up for the third transfer.
- Forge of the Gods — best XP in the band, but you need fire resist gear.
- Tower of Insolence (F7–F10) — high-end party zone, top-tier drops.
- Monastery of Silence — solo-friendly for self-buffing classes.
Sub-class windowAt level 75 you unlock sub-classes. A second class can be levelled in parallel for added flexibility (and is a hard requirement for Olympiad on most chronicles).
Third transfer done. The grind doesn’t end here — it just stops being lonely.
- Primeval Isle — dinos, excellent drops, fun mob design.
- Wall of Argos — open PvP, highest sustained XP on the server.
- Hellbound — long-term faction zone, scales as the island’s trust level rises.


